Aktualny config

001.cfg | Obindowanie

bind ` „toggleconsole”
bind ~ „toggleconsole”

bind ESCAPE „togglemenu”
bind F1 „help”
bind TAB „inven”
bind ENTER „invuse”

bind [ "invprev"
bind ] „invnext”

bind DOWNARROW „invnext”
bind UPARROW „invprev”

bind RIGHTARROW „invnext”
bind LEFTARROW „invprev”

bind SHIFT „+modifier”
set mod 0

bind w „+forward; walkingf_$mod”
bind s „+back; walkingb_$mod”
bind a „+moveleft; walkingl_$mod”
bind d „+moveright; walkingr_$mod”

bind SPACE „+movedown”

bind MOUSE1 „+attack; mouse1_modif_$mod”
bind MOUSE2 „+moveup; mouse2_modif_$mod”

bind e „rg_$mod”
bind q „rl_$mod”
bind f „cg_$mod”
bind r „ssg_$mod”
bind t „hb_$mod”
bind c „gl_$mod”
bind x „bfg_$mod”

bind 2 „say_team OK $$loc_here”
bind 3 „say_team %h / %a / %w”

bind MWHEELDOWN „weap/quad_counter_$mod”
bind MWHEELUP „armor_counter”

bind F2 „oldscore”
bind F3 „ready_switch”
bind F4 „accuracy”
bind F5 „id; hud”
bind F6 „unlock_switch”
bind F7 „netgraph_switch”
bind F9 „messagemode2″
bind F11 „full_console”
bind F12 „screenshot”

bind END „stopsound”

bind PAUSE „”
bind MOUSE3 „”
bind MOUSE4 „”
bind MOUSE5 „”
bind MOUSE6 „”
bind MOUSE7 „”

//ALIASES

//MODIFIER
alias +modifier „set mod 1; vars1_reset”
alias -modifier „set mod 0; vars1_reset; vars2_reset; vars3_reset; vars4_reset”

alias vars1_reset „alias walkforward walkforward0; alias walkback walkback0; alias walkleft walkleft0; alias walkright walkright0″
alias vars2_reset „alias weap_counter weap0; alias quad_counter quad0; alias armor_counter armor0″
alias vars3_reset „alias mouse1_2nd_bind_ mouse1_2nd_bind_0; alias mouse2_2nd_bind_ mouse2_2nd_bind_0″
alias vars4_reset „alias mouse1_modif_1 mouse1_2nd_bind_; alias mouse2_modif_1 mouse2_2nd_bind_”

//MOVEMENT SECTION

//FIXING 1

alias 1fix „1fix0″
alias 1fix0 „alias 1fix 1fix1″
alias 1fix1 „alias 1fix 1fix0″
alias 1fix2 „cl_run 1; alias 1fix 1fix0″

//FORWARD + SILENT

alias walkingf_0 „1fix; vars2_reset; gl_modulate 100″
alias walkingf_1 „walkforward”

alias walkforward „walkforward0″
alias walkforward0 „cl_run 0; alias walkforward walkforward1; alias mouse1_modif_1 2fix; alias mouse2_modif_1 2fix; alias 1fix 1fix2″
alias walkforward1 „-forward; cl_run 1; alias walkforward walkforward0; alias 1fix 1fix0″

//BACK + SILENT

alias walkingb_0 „1fix”
alias walkingb_1 „walkback”

alias walkback „walkback0″
alias walkback0 „cl_run 0; alias walkback walkback1; alias mouse1_modif_1 2fix; alias mouse2_modif_1 2fix; alias 1fix 1fix2″
alias walkback1 „-back; cl_run 1; alias walkback walkback0; alias 1fix 1fix0″

//LEFT + SILENT

alias walkingl_0 „1fix”
alias walkingl_1 „walkleft”

alias walkleft „walkleft0″
alias walkleft0 „cl_run 0; alias walkleft walkleft1; alias mouse1_modif_1 2fix; alias mouse2_modif_1 2fix; alias 1fix 1fix2″
alias walkleft1 „-moveleft; cl_run 1; alias walkleft walkleft0; alias 1fix 1fix0″

//RIGHT + SILENT

alias walkingr_0 „1fix”
alias walkingr_1 „walkright”

alias walkright „walkright0″
alias walkright0 „cl_run 0; alias walkright walkright1; alias mouse1_modif_1 2fix; alias mouse2_modif_1 2fix; alias 1fix 1fix2″
alias walkright1 „-moveright; cl_run 1; alias walkright walkright0; alias 1fix 1fix0″

//MOUSE BUTTONS

//FIXING 2

alias 2fix „2fix0″
alias 2fix0 „alias 2fix 2fix1″
alias 2fix1 „alias 2fix 2fix0″

//MOUSE 1

alias mouse1_modif_0 „2fix; gl_modulate 100″
alias mouse1_modif_1 „mouse1_2nd_bind_”

alias mouse1_2nd_bind_ „mouse1_2nd_bind_0″
alias mouse1_2nd_bind_0 „+attack; wait 30; slugs_dropped; alias mouse1_2nd_bind_ mouse1_2nd_bind_1″
alias mouse1_2nd_bind_1 „-attack; alias mouse1_2nd_bind_ mouse1_2nd_bind_0″
alias slugs_dropped „drop slugs; drop slugs; drop slugs; drop slugs; drop slugs; say_team ALL SLUGS DROPPED $$loc_here”

//MOUSE 2

alias mouse2_modif_0 „2fix”
alias mouse2_modif_1 „mouse2_2nd_bind_”

alias mouse2_2nd_bind_ „mouse2_2nd_bind_0″
alias mouse2_2nd_bind_0 „-moveup; team_msg3; alias mouse2_2nd_bind_ mouse2_2nd_bind_1″
alias mouse2_2nd_bind_1 „-moveup; alias mouse2_2nd_bind_ mouse2_2nd_bind_0″
alias team_msg3 „say_team ENEMY $$loc_here”

//WEAPONS + WEAPON DROP

alias rg_0 „use Railgun; echo RAILGUN”
alias rg_1 „rg_drop”

alias rg_drop „rg_drop0″
alias rg_drop0 „drop Railgun; drop slugs; say_team RG Drop; alias rg_drop rg_drop1″
alias rg_drop1 „drop slugs; alias rg_drop rg_drop0″

alias rl_0 „use Rocket Launcher; echo ROCKET LAUNCHER”
alias rl_1 „rl_drop”

alias rl_drop „rl_drop0″
alias rl_drop0 „drop Rocket Launcher; drop rockets; say_team RL Drop; alias rl_drop rl_drop1″
alias rl_drop1 „drop rockets; alias rl_drop rl_drop0″

alias cg_0 „use Machinegun; use Chaingun; echo CHAINGUN”
alias cg_1 „cg_drop”

alias cg_drop „cg_drop0″
alias cg_drop0 „drop Chaingun; drop Machinegun; drop bullets; say_team CHAIN Drop; alias cg_drop cg_drop1″
alias cg_drop1 „drop bullets; alias cg_drop cg_drop0″

alias ssg_0 „use Shotgun; use Super Shotgun; echo SUPER SHOTGUN”
alias ssg_1 „ssg_drop”

alias ssg_drop „ssg_drop0″
alias ssg_drop0 „drop Shotgun; drop Super Shotgun; drop shells; say_team SSG Drop; alias ssg_drop ssg_drop1″
alias ssg_drop1 „drop shells; alias ssg_drop ssg_drop0″

alias hb_0 „use Hyperblaster; echo HYPERBLASTER”
alias hb_1 „hb_drop”

alias hb_drop „hb_drop0″
alias hb_drop0 „drop Hyperblaster; drop cells; say_team HYPER Drop; alias hb_drop hb_drop1″
alias hb_drop1 „drop cells; alias hb_drop hb_drop0″

alias gl_0 „use Grenades; use Grenade Launcher; echo GRENADES”
alias gl_1 „gl_drop”

alias gl_drop „gl_drop0″
alias gl_drop0 „drop Grenade Launcher; drop grenades; say_team GL Drop; alias gl_drop gl_drop1″
alias gl_drop1 „drop grenades; alias gl_drop gl_drop0″

alias bfg_0 „use Blaster; use BFG10K; echo BLASTER / BFG10K”
alias bfg_1 „bfg_drop”

alias bfg_drop „bfg_drop0″
alias bfg_drop0 „drop BFG10K; drop cells; say_team BFG10K Drop; alias bfg_drop bfg_drop1″
alias bfg_drop1 „drop grenades; alias bfg_drop bfg_drop0″

//COUNTERS

alias weap/quad_counter_0 „weap_counter”
alias weap/quad_counter_1 „quad_counter”

alias weap_counter „weap0″
alias weap0 „say_team WEAPON 30 $$loc_here; play wpn30.wav; alias weap_counter weap1″
alias weap1 „alias weap_counter weap2″
alias weap2 „alias weap_counter weap3″
alias weap3 „alias weap_counter weap4″
alias weap4 „alias weap_counter weap0″

alias quad_counter „quad0″
alias quad0 „say_team QUAD 60 $$loc_here; play q60.wav; alias quad_counter quad1″
alias quad1 „alias quad_counter quad2″
alias quad2 „alias quad_counter quad3″
alias quad3 „alias quad_counter quad4″
alias quad4 „alias quad_counter quad0″

alias armor_counter „armor0″
alias armor0 „say_team ARMOR 20; play arm20.wav; alias armor_counter armor1″
alias armor1 „alias armor_counter armor2″
alias armor2 „alias armor_counter armor3″
alias armor3 „alias armor_counter armor4″
alias armor4 „alias armor_counter armor0″

//TDM’s AND OTHERS HANDY COMMANDS

alias help_oldscore „score0″
alias score0 „help; alias help_oldscore score1
alias score1 „oldscore; alias help_oldscore score2″
alias score2 „score; alias help_oldscore score0″

alias oldscore_on/off „oldscore_on”
alias oldscore_on „oldscore; echo OLDSCORE; oldscore_on/off oldscore_off”
alias oldscore_off „help; oldscore_on/off oldscore_on”

alias ready_switch „im_ready”
alias im_ready „ready; echo READY; alias ready_switch im_notready”
alias im_notready „unready; echo NOT READY; alias ready_switch im_ready”

alias unlock_switch „unlock1″
alias unlock1 „unlock; echo LOCK TEAM; alias unlock_switch unlock2″
alias unlock2 „lock; echo UNLOCK TEAM; alias unlock_switch unlock1″

alias netgraph_switch „netgraph1″
alias netgraph1 „netgraph 1; echo NETGRAPH; alias netgraph_switch netgraph2″
alias netgraph2 „netgraph 0; alias netgraph_switch netgraph1″

alias full_console „conheight1″
alias conheight1 „set scr_conheight 1; echo FULL SCREEN CONSOLE; alias full_console conheight2″
alias conheight2 „set scr_conheight 0.31; echo NORMAL CONSOLE; alias full_console conheight1″

002.cfg | Ustawienia graficzne

set vid_fullscreen 1
set gl_mode 4
set vid_ref r1gl
set vid_flip_on_switch 1
set gl_polyblend 0
set gl_dynamic 0
set gl_modulate 1.15
set intensity 5.25
set vid_gamma 0.5
set gl_coloredlightmaps 0.45
set cl_railtrail 222
set gl_shadows 2

set cl_beginmapcmd „gl_modulate 1.15; vid_restart”

003.cfg | Ustawienia gracza

set name quake2download
set hand 0
set crosshair 1
set fov 100
set sensitivity 2.5
set scr_conheight 0.31
set scr_conspeed 1.45

set gender male
set skin „male/grunt”

set allow_download 1
set allow_download_players 0

004.cfg | Ustawienia dźwięku

set s_volume 0.68
set s_mixahead 0.16

005.cfg | Ustawienia techniczne

set gl_swapinterval 0
set cl_async 0
set cl_smoothsteps 2

set cl_maxfps 125
set r_maxfps 120

set vid_forcedrefresh 0
set vid_optimalrefresh 0

set vid_forcedheight 0
set vid_forcewidth 0

cl_drawfps 1

set rate 25000

010.cfg | Addressbook

set adr0 „185.7.105.110:27910″ // PLANETQUAKE.PL TDM
set adr1 „185.7.105.110:27912″ // PLANETQUAKE.PL OPENTDM
set adr2 „217.8.180.90:27910″ // COOLNET DM
set adr3 „217.8.180.90:27911″ // COOLNET TDM1
set adr4 „212.42.38.88:27910″ // PlayGround.ru – Deathmatch
set adr5 „212.42.38.88:27911″ // PlayGround.ru – Teamplay
set adr6 „67.228.69.114:27916″ // tastyspleen.net::dm
set adr7 „86.105.53.128:27910″ // PacketFlinger.com :: OpenTDM :: Germany

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